Gameskraft Technologies (P.) Ltd. v. Directorate General of Goods and Services Tax Intelligence
High Court of Karnataka
W.P.(C) No. 22010 of 2021, 19570 of 2022, 18304 of 2022 & others
Category: Classification | GST Applicability | Online Games | Actionable Claim
Date of Judgment: May 11, 2023
Relevant Section: Sections 7, 9, 83, 74(1), 74(5), Schedule III Entry 6 of the CGST Act, 2017
- Facts of the Case
- Petitioner: Gameskraft Technologies Pvt. Ltd. (GTPL), an online intermediary offering skill-based online games like rummy, claimed it was a legally compliant GST taxpayer having paid over ₹1,600 crore till June 2022 (Para 1).
- Revenue Action: In Nov 2021, DGGI conducted a search and issued provisional attachment orders under Sec 83, attaching GTPL’s bank accounts. These were later confirmed (Para 2).
- Show Cause Notice: DGGI issued SCNs alleging that GTPL was involved in betting/gambling, incorrectly classified supplies under SAC 998439 instead of ‘actionable claims’ (Para 6).
- Demand: Intimation under Sec 74(5) of CGST Act demanding ₹20,989 crore was issued (Para 5).
- Legal Challenges: GTPL challenged attachment orders, the demand notice, and SCNs in various writ petitions. Intervenors like All India Gaming Federation and E-Gaming Federation supported GTPL (Para 8).
- Question(s) in Consideration
- Whether rummy, a skill-based game (even when played for stakes), amounts to “gambling or betting” as contemplated under Entry 6 of Schedule III of the CGST Act, 2017 (Para 1)?
- Whether the show cause notice issued under Sec 74(1) classifying platform operations as supply of “actionable claim” involving betting/gambling is valid in law (Para 7)?
- Whether such games and the platform fee collected for them can be subjected to 28% GST on gross revenue (Para 9)?
III. Observation of the Court
- Game of Skill vs Gambling: Court reaffirmed that rummy is predominantly a game of skill. Games of skill are not to be treated as “gambling or betting” under the CGST Act (Paras 59, 65).
- No Actionable Claim by Intermediary: GTPL does not supply actionable claims—it only facilitates games. The prize pool is held in trust; thus, no supply of actionable claims arises (Para 48).
- SCN Based on Misclassification: The SCN wrongly treated GTPL’s entire buy-in amount as revenue. The Court held this view as fallacious, noting GTPL only retained platform fees and paid GST thereon (Para 9(ii)).
- No GST on Prize Pool: The money pooled by players is not GTPL’s revenue or supply—there’s no GST liability on the entire stake amount (Para 9(i), 9(ii)).
- Distinction Upheld: Court reiterated precedent from RMDC-1, RMDC-2, and K. Satyanarayana that distinguished games of skill from gambling, holding that GST cannot be imposed on rummy played for stakes if skill is predominant (Paras 55-65).
- Judgment of the Court
The Karnataka High Court held that:
- The game of rummy, even when played for stakes, remains a game of skill.
- The SCN issued under Section 74(1) was based on mischaracterization and erroneous interpretation of actionable claim.
- The writ petition challenging the SCN was maintainable as the SCN was without jurisdiction and in violation of principles of natural justice.
- The Show Cause Notice dated 23.09.2022 and consequential actions were quashed (Paras 85, 87).
Between Fine Lines (Summary in Simple Terms)
- Playing rummy online with stakes is not gambling—it remains a game of skill.
- GST is applicable only on platform/service fees, not the entire prize pool or stake.
- Gameskraft did not supply actionable claims—it merely facilitated games.
- The tax department’s ₹21,000 crore demand was held as baseless.
- The Court shielded lawful gaming intermediaries from arbitrary tax demands.
Summary of Referred Cases
| Name of Case | Citation | Summary | Verdict |
| RMDC v. Union of India | AIR 1957 SC 628 | Distinguished games of skill from gambling; applied ‘predominance of skill’ test | Followed |
| State of A.P. v. K. Satyanarayana | AIR 1968 SC 825 | Rummy is a game of skill; playing for stakes doesn’t alter its character | Followed |
| M.J. Sivani v. State of Karnataka | (1995) 6 SCC 289 | Video games can be gambling if rigged; not a bar against skill-based games | Distinguished |
| All India Gaming Federation v. State of Karnataka | 2022 SCC OnLine Kar 435 (DB) | Games of skill cannot be treated as gambling; 2021 Act amendment was struck down | Followed |
| Skill Lotto Solutions v. Union of India | (2020) 43 GSTL 289 (SC) | Actionable claims can be taxed if they fall under lottery, betting, or gambling | Cited |
| G.S. Ananthaswamy Iyer v. State of Karnataka | 1982 SCC OnLine Kar 104 | Rummy with stakes permissible; not a gambling offence | Applied |




